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Blender generate .obj-file steps:
object mode -> Object -> Convert to -> Mesh from Curve/Meta/Surf/Text
remove all keyframes
delete rigs, cam, particles ...
move objects
add Decimate modifier to one object
select all in viewpane
ctrl + l -> Modifier to add last selected modifier in 1. sidepane to all objects
set origin to 3d cursor
select all
export obj (triangulate, no obj groups, selected only, write normals)