C++ Game Engine
ImpulsiveEngine is a game engine created to learn about cross platform game engine development. ImpulsiveEngine currently supports iOS, Android, MacOS, Linux, and Windows.
Prerequisites:
- Visual Studios 19
Steps:
- Run ImpulsiveEditor/Generate/GenerateProject_Windows.bat
- Open ImpusliveEditor.sln in Visual Studios 2019
- Build
Prerequisites:
- XCode4 or g++ or Clang
Steps:
- Run ImpulsiveEditor/Generate/GenerateProject_Scripting_Mac.command (change xcode4 to gmake2 to build with make)
- Open ImpusliveEditor.xcworkspace in XCode (or run make in main directory)
- Build
Prerequisites:
- g++ or Clang and Make
Steps:
- Run GenerateProject_Scripting_Linux.sh
- Build with make
- 3D/2D rendering
- Sprite batching
- Transparency ordering
- Text rendering (UTF8-UTF32)
- Asset packing
- Compress asset files into larger packed file that is streamed into memory
- Networking
- Programatic port forwarding
- Sends reliable UDP packets to clients
- 3D audio
- Stream in ogg files then play them in a 3d world
- Editor
- Game editor allows for putting together scenes, entities, and components to create a game
- Content browser for navigating and creating assets in project
- Serialize and Deserialize entities and components
- Rewarded Video Advertisements
- Ads can be run on mobile devices via Firebase
- C++ scripting
- C++ scripting that supports hot reloading and variable inspection via reflection
- OpenGL
- Freetype
- GLFW
- ImGui
- ENet
- Box2d
- Miniupnpc
- OpenAL
- Vorbis
- zip
- zlib
- premake5
- Firebase
