Releases: g3arshift/Space-Engineers-Mod-Manager
0.8.0.12
0.7.2
To use, extract the .zip folder to a directory and run the executable. Alternatively, you can download the .jar file and run standalone. Running the .exe will not require Java to be installed, but running the .jar will require Java21 and JavaFX.
0.6.2
To use, extract the .zip folder to a directory and run the executable. Alternatively, you can download the .jar file and run standalone. Running the .exe will not require Java to be installed, but running the .jar will require Java21 and JavaFX.
0.5.6
To use, extract the .zip folder to a directory and run the executable. Alternatively, you can download the .jar file and run standalone. Running the .exe will not require Java to be installed, but running the .jar will require Java21 and JavaFX.
0.5.2
0.4.8
To use, extract the .zip folder to a directory and run the executable. Alternatively, you can download the .jar file and run standalone. Running the .exe will not require Java to be installed, but running the .jar will require Java21 and JavaFX.
What's Changed
- Implemented #38
- Fixed minor bug where selected cell colors in the save and modlist profile manager were using values for the initially set theme, not the current theme
- Made it so popup button select focus defaults to "no" or "cancel"
- Implemented QoL feature where renaming a mod/save profile will autofill the text window with the current profile name and select it all. Additionally, renaming a save profile now happens in a loop, meaning that if a user enters an existing profile name they will be prompted again to enter a new name without having to click the rename button again
- Fixed #41
- Fixed #42
- Fixed #43
- Fixed #45
- Fixed bug where making more than 9 copies of save or mod profiles would cause new copies to get incorrect names.
- Fix bug where pressing copy when no mod profile was selected would crash the app
- Fixed bug where profile names were being improperly compared for mod profile creation
- Fixed bug where profile names were being improperly compared for save profile creation
- Fixed minor bug where no logger was specified
- Implemented button to reset SEMM configuration
- Added "select all" option to mod table context menu and fixed bug where "Active Mods" wouldn't properly update when using the context menu to manage mod state
- Reworded mod table context menu options to be more clear
- Fixed minor issue where copied mod profiles did not have unique ID
- Implemented the ability to delete rows in the modlist table using the delete key
- Fixed minor bug where the active mod and save profile would be set incorrectly after renaming
- Added mod activation/deactivation to context menu, and fixed bug where all mods regardless of active status would be applied to a save.
0.4.7
To use, extract the .zip folder to a directory and run the executable. Alternatively, you can download the .jar file and run standalone. Running the .exe will not require Java to be installed, but running the .jar will require Java21 and JavaFX.
What's Changed
- Implemented #38
- Fixed minor bug where selected cell colors in the save and modlist profile manager were using values for the initially set theme, not the current theme
- Made it so popup button select focus defaults to "no" or "cancel"
- Implemented QoL feature where renaming a mod/save profile will autofill the text window with the current profile name and select it all. Additionally, renaming a save profile now happens in a loop, meaning that if a user enters an existing profile name they will be prompted again to enter a new name without having to click the rename button again
- Actually fixed #41
0.4.6
Fixed minor bug where the active mod and save profile would be set incorrectly after renaming.
To use, extract the .zip folder to a directory and run the executable. Alternatively, you can download the .jar file and run standalone. Running the .exe will not require Java to be installed, but running the .jar will require Java21 and JavaFX.
What's Changed
- Fixed #41
- Fixed #42
- Fixed #43
- Fixed #45
- Fixed bug where making more than 9 copies of save or mod profiles would cause new copies to get incorrect names.
- Fix bug where pressing copy when no mod profile was selected would crash the app
- Fixed bug where profile names were being improperly compared for mod profile creation
- Fixed bug where profile names were being improperly compared for save profile creation
- Fixed minor bug where no logger was specified
- Implemented button to reset SEMM configuration
- Added "select all" option to mod table context menu and fixed bug where "Active Mods" wouldn't properly update when using the context menu to manage mod state
- Reworded mod table context menu options to be more clear
- Fixed minor issue where copied mod profiles did not have unique ID
- Implemented the ability to delete rows in the modlist table using the delete key
- Fixed minor bug where the active mod and save profile would be set incorrectly after renaming
0.3.0
To use, extract the .zip folder to a directory and run the executable. Alternatively, you can download the .jar file and run standalone. Running the .exe will not require Java to be installed, but running the .jar will require Java21 and JavaFX.
0.2.3
Merge pull request #29
Implemented Modlist Importing
To use, extract the .zip folder to a directory and run the executable. Alternatively, you can download the .jar file and run standalone. Running the .exe will not require Java to be installed, but running the .jar will require Java21 and JavaFX.
What's Changed
- Implemented Modlist Exporting by @g3arshift in #28
Full Changelog: 0.2.2...0.2.3