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@zalo zalo commented Apr 27, 2021

This PR adds Cascaded Shadow Maps, which will allow shadows to render at distance for theoretically minimal performance impact.

In practice, I believe I see a modest performance impact, which I am unhappy about...

zalo added 2 commits April 27, 2021 15:32
Theoretically a cheaper way of rendering high res shadows at a distance, but seems expensive...
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2 participants