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Possibly programming, or gaming, or programming while gaming.
:octocat:
Possibly programming, or gaming, or programming while gaming.

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@pixeldashgames

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leoamaro01/README.md

Hey โ€” I'm Leo Amaro ๐Ÿ‘‹

Fullโ€‘stack engineer focused on TypeScript backends, developer tooling, and game development. I build production-ready APIs, pragmatic tooling, and interactive game systems โ€” with an emphasis on readable code, clear architecture, and fast iteration.

TypeScript C# Python Godot QML


Featured projects

  • task-list โ€” TypeScript front-end for a task manager.
  • task-list-backend โ€” TypeScript REST API complement to task-list.
  • davinci-shell โ€” Desktop tooling with QML + Python.
  • LayeredTerrain โ€” C# (Unity) terrain system โ€” procedural layers and runtime terrain techniques.
  • ChessLogic โ€” C# implementation of chess rules and move generation โ€” clear algorithms and domain modeling.
  • Bubble โ€” Game made in Godot for the Global Game Jam 2025.
  • MonkeyLab โ€” Game made in Unity for the Global Game Jam 2024

What I do / Skills

  • Languages: TypeScript, C#, Python, QML, GDScript
  • Backend: Node.js + TypeScript (REST APIs, server-side rendering, auth & persistence)
  • Game development: Unity (C#), GDScript/Godot, shaders, procedural systems
  • Tooling & automation: Python packages, CLI tools, desktop UI (QML)
  • Practices: Clean architecture, readable tests, iterative prototyping, pragmatic documentation

Contact & collaboration

Open to collaborating on TypeScript backends, tooling, and game systems. If you see something you want to discuss or contribute to, open an issue or drop a DM.

Pinned Loading

  1. pixeldashgames/bubble pixeldashgames/bubble Public

    GDScript 1

  2. pixeldashgames/cdl-bsh pixeldashgames/cdl-bsh Public

    Candela Bash

    C

  3. pixeldashgames/LittleArmies pixeldashgames/LittleArmies Public

    GDScript

  4. pixeldashgames/MonkeyLab pixeldashgames/MonkeyLab Public

    ShaderLab

  5. distributed-bittorrent distributed-bittorrent Public

    Python

  6. LayeredTerrain LayeredTerrain Public

    C#