The initial scene is divided into tiles. Each tile has a randomly generated object.
There are six possible rendering modes for objects: light only, texture only, light + texture, light + bump, light + texture + bump, cubemap.
Objects have three drawing modes: fill (triangle), line, and point.
A point light source follows the camera to the nearest tile and rotate around the center of the tile.
- Hierarchy tree:
- Displayed at the left of the page.
- Selected primitive have
<-on the right.
- Selected primitive:
- After creating a new primitive, it becomes the current selected primitive.
- Use up/down arrow key to go up/down in the hierarchy tree.
- Use left/right arrow key to move among the siblings.
- Creating new primitives:
- Click buttons and enter parameters to create a new cube/cylinder/sphere/model.
- Newly created primitive will be the child of the selected primitive and placed at
(0, 1, 0)position relative to the selected primitive.
- Deleting the selected primitive:
- Click
Deletebutton. - Use
Deletekey.
- Click
- Moving:
- Use the key to control the camera:
w: move forwards: move backwarda: rotate leftd: rotate rightq: rotate downe: rotate up
- Use the key to move root forward/backward/left/right/up/down.
W: forwardS: backwardA: leftD: rightQ: upE: down
- Click
Translatebutton, then hold and move mouse left/right to move on the current axis.
- Use the key to control the camera:
- Rotating:
- Click
Rotatebutton, then hold and move mouse left/right to rotate about the current axis. - For camera only:
- Use
P/pto adjust pitch. - Use
Y/yto adjust yaw. - Use
R/rto adjust roll.
- Use
- Click
- Scaling:
- Click
Scalebutton, then hold and move mouse left/right to scale on the current axis.
- Click
- Setting the current axis to translate/rotate/scale:
- Click
X,Y,Zbuttons.
- Click
- Setting the selected primitive's color:
- Pick a color and click
Set Colorbutton.
- Pick a color and click
- Setting the light's color:
- Pick a color and click
Set Light Colorbutton.
- Pick a color and click
- Setting the drawing mode:
- Click
Fill,Line,Pointbuttons.
- Click
- Setting the rendering mode:
- Click
Light,Texture,Light+Texture,Light+Bump,Light+Texture+Bump,Cube Mappingbuttons.
- Click
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