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Objects

✌ Makis Tracend edited this page Jan 24, 2014 · 11 revisions

This is a list of available objects, extending the APP namespace

  • APP.Layer: Every layer is a group of similar objects. Layers are added to this.layers in the Main3D view

  • APP.Mesh: The base class for any object in the 3D view

  • APP.Sprite: Sprites are 2D image maps laid out on flat surfaces

These main constructs are used as the bases for an extended number of objects, placed under their respective categories:

Following is a list of these objects, listed per category

Layers

No specialized layers are available at present

Meshes

  • APP.Meshes.Static: Intended for objects that don't change through time and/or interaction.

  • APP.Meshes.Dynamic: Objects that may have some animation or interaction attached to them.

  • APP.Meshes.Avatar: A 3D shape that can be considered an animated object in an abstract sense. Animals, humans, aliens even vehicles fall into this category.

  • APP.Meshes.NPC: Avatars that are controlled by the computer

  • APP.Meshes.Player: Avatars that are controlled by users

Sprites

  • APP.Sprites.Static: Intended for objects that don't change through time and/or interaction.

  • APP.Sprites.Animated: Sprites that change through time and/or interaction.

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