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Objects
This is a list of available objects, extending the APP namespace
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APP.Layer: Every layer is a group of similar objects. Layers are added to
this.layersin the Main3D view -
APP.Mesh: The base class for any object in the 3D view
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APP.Sprite: Sprites are 2D image maps laid out on flat surfaces
These main constructs are used as the bases for an extended number of objects, placed under their respective categories:
Following is a list of these objects, listed per category
No specialized layers are available at present
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APP.Meshes.Static: Intended for objects that don't change through time and/or interaction.
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APP.Meshes.Dynamic: Objects that may have some animation or interaction attached to them.
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APP.Meshes.Avatar: A 3D shape that can be considered an animated object in an abstract sense. Animals, humans, aliens even vehicles fall into this category.
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APP.Meshes.NPC: Avatars that are controlled by the computer
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APP.Meshes.Player: Avatars that are controlled by users
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APP.Sprites.Static: Intended for objects that don't change through time and/or interaction.
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APP.Sprites.Animated: Sprites that change through time and/or interaction.