Fixes QueryChanged for Multiple Worlds #156
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Proposed changes
Has queryChanged create a proxy for each component, allowing each world to get its own unique hookState from useHookState
Related issues
Primarily intended to solve: #155
Has a side-effect of solving: #147 since clearing the proxies will clear the queryChanged storage.
Additional comments
I had an alternate solution initially where I created the local world storage based on the hookState, but I think that resulted in a far messier solution. TheyCallMeRyan@cb39966
Both solutions fix both issues though.