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Mission
Mission Info · Mission Type & Built For · Author Info · Comment & Custom Data
A is a collection of levels with associated data, such as mission title, briefings, custom files, etc. This editor is designed to edit mission info as well as the list of levels in the mission.
In order for more than one level to be contained within a mission, all of the mission's level files and most other files must be within a .HOG archive, as opposed to there simply being a .RDL/.RL2 level file on its own.
When editing mission info, it is important to click "save", since otherwise changes to the mission will not be saved (they are saved with the level itself).
| Text | Description |
|---|---|
| mission name | The name of the mission that shows up in the mission list in-game. |
| level name | The name of the current level as it shows up on the automap. Unlike other data in this tool, this is per-level, not per-mission. |
| levels | The list of levels in this mission. It contains the file names of the levels as they are stored within the .HOG file. A file name on its own is a normal level. To add secret leveĺs, use the file name, followed by a comma and the first normal level from which the secret level is reachable. For example, means that the secret level is under the file name secret1.rl2 and is the secret level that is accessed from all secret exits starting from level 1. If followed by another line like , "secret1.rl2" will then be accessible from levels 1-4. |
| save | Saves the edited mission info. |
| revert | Discards the changes to the mission and reloads it from the disk. |
| delete | Deletes the currently selected level from the list. |
| rename | Renames the currently selected level in the list. The new name is given in the text box below the list. |
| move up | Moves the currently selected level up in the list. |
| move down | Moves the currently selected level down in the list. |
| get from hog | Replaces the list with the list of level files stored in the .HOG, in the order they are stored. |
| insert | Adds a new level to the list from the text box next to this button. If a level is selected, the new level is added above it, or else it is added to the end of the list. |
| Text | Description |
|---|---|
| mission type | Whether this mission is intended for multiplayer (except co-op) or singleplayer (including co-op). |
| normal | Whether this mission is designed for singleplayer. |
| anarchy | Whether this mission is designed for the anarchy (free-for-all, deathmatch) multiplayer mode. |
| robot anarchy | Whether this mission is designed for the robot anarchy (free-for-all, deathmatch, but with robots) multiplayer mode. |
| cooperative | Whether this mission is designed for co-operative multiplayer (often like singleplayer levels, but with co-op player spawn points and possibly extra items). |
| capture the flag | Whether this mission is designed for the capture-the-flag multiplayer mode. |
| hoard | Whether this mission is designed for the hoard multiplayer mode (Vertigo required to play). |
The information here is not visible in-game, but can be read in the mission file by either users or some tools. All of these fields are optional. Most of these have no effect, except for "briefing".
| Text | Description |
|---|---|
| editor(s) | The program used to edit the levels. Filled in "DLE.NET" by default. |
| build time | The amount of time spent on designing and building levels, or in the mission overall. |
| date | The date of the mission; depending on the author, either the release date or the date work begun. |
| version | The version of this mission. 1.0 is recommended for the first public release and can be increased when new versions are released. |
| author | The author(s) of the mission. |
| The e-mail to contact, often the e-mail of the author or the group of authors. | |
| web site | The web site for the mission. |
| briefing | The name of the briefing file (.TXB) in the .HOG file. This should include the extension. Only matters for Descent 1; Descent 2 always assumes the briefing has the same filename as the .HOG. |
| multi author | Whether this mission had more than one author. |
| want feedback | Whether feedback is wanted from players to the e-mail address or website. |
As with other data, this is not visible in-game, but may be viewed either by the user or some tools. The "custom data" flags are just a guide and not actually used by the game itself.
| Text | Description |
|---|---|
| comment | A freeform comment. Visible in the mission file. |
| custom data: textures | Whether this mission has custom textures. |
| custom data: robots | Whether this mission has custom robots (models or changed weapons). |
| custom data: music | Whether this mission has custom music. |
- Mine View & Controls
- Selection
- Moving Things Around
- Toolbar
- Texture List
- Status Bar
- .HOG Editor
- .POG (Texture) Editor
- Level Converter