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The default framebuffer in WebGL works a little differently than the default framebuffer in OpenGL.

On desktop OpenGL itself isn't really aware of the pixel scaling, however with WebGL, the browser is pre-applying the pixel scaling to the framebuffer for us, so we don't need to take it into account when we do operations on it.

@Cleptomania Cleptomania merged commit 34b13ef into development Dec 27, 2025
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2 participants