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2 changes: 1 addition & 1 deletion 404.md
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Expand Up @@ -8,4 +8,4 @@ The page you were looking for could not be found. Please check the URL and try a

If you continue to have problems, try starting from the **[Home Page](/)**.

You can get further help from our **[Documentation](/docs/Home)**, **[Live Chat](/chat)**, or **[Discussion Area](/discuss)**.
You can get further help from our **[Documentation](/docs/Home)**, **[Discord](/discord)**, or **[Discussion Area](/discuss)**.
4 changes: 2 additions & 2 deletions Readme.md
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@@ -1,6 +1,6 @@
Welcome to the Red Eclipse Website repository. This is a work in progress to update the website in preparation for v2.0.
Welcome to the Red Eclipse Website repository. This is a work in progress to update the website in preparation for v2.1.

This repository is automatically deployed by [GitHub Pages](https://pages.github.com/) to our [Website](https://www.redeclipse.net/) and includes pages built from the [Documentation Repository](https://github.com/redeclipse/docs).
This repository is automatically deployed by [GitHub Pages](https://pages.github.com/) to our [Website](https://redeclipse.net/) and includes pages built from the [Documentation Repository](https://github.com/redeclipse/docs).

When editing pages here, there are a few guidelines you should follow. It is also important to understand how the pre-processors work, like [Jekyll](https://jekyllrb.com/docs/home/) and [Kramdown](https://kramdown.gettalong.org/documentation.html). The configuration for everything is held in [_config.yml](https://github.com/redeclipse/redeclipse.github.io/blob/master/_config.yml).

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2 changes: 1 addition & 1 deletion bits
Submodule bits updated from fd19b6 to 98572f
8 changes: 4 additions & 4 deletions data/game.yml
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@@ -1,8 +1,8 @@
version: "2.0.0"
release: "Jupiter Edition"
date: "19th December 2019"
version: "2.1.0"
release: "Big Bang Edition"
date: "24th December 2025"
youtube: p7w4LXJ_JJ8
copyright: "2009-2020 Quinton Reeves, Lee Salzman"
copyright: "Quinton Reeves, Lee Salzman"
screenshots:
pages: 20
items: 4
6 changes: 3 additions & 3 deletions data/navigation.yml
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Expand Up @@ -10,6 +10,6 @@
- url: /issues
title: "Issue Tracker"
class: "fas fa-tasks"
- url: /servers
title: "Server List"
class: "fas fa-server"
- url: /github
title: "GitHub"
class: "fab fa-github"
16 changes: 8 additions & 8 deletions docs/FAQ.md
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Expand Up @@ -95,11 +95,11 @@ On Windows, when Red Eclipse detects the renderer as 'GDI Generic' it will repor

## Can I contribute to the game?

Development of Red Eclipse is open and community driven. Contributions can be maps created with the in-game ~~[editor](Editing-Basics)~~, art assets like models, or modifications of the [source code](https://github.com/redeclipse/base/tree/master/src). For further information, please read our [contribution guidelines](Contributing).
Development of Red Eclipse is open and community driven. Contributions can be maps created with the in-game [editor](editing/Basics), art assets like models, or modifications of the [source code](https://github.com/redeclipse/base/tree/master/src). For further information, please read our [contribution guidelines](Contributing).

## I found a cheater, what can I do?

If you think someone cheats or violates the [Multiplayer Guidelines](https://raw.githubusercontent.com/redeclipse/base/master/doc/guidelines.txt) in some other way, you can open a issue in the [discussion area](/discuss). Be sure to attach a ~~[demo](Demo-Guide)~~ record of the game, so the problem can be investigated. Convictable cheaters will be sanctioned accordingly.
If you think someone cheats or violates the [Multiplayer Guidelines](https://raw.githubusercontent.com/redeclipse/base/master/doc/guidelines.txt) in some other way, you can open a issue in the [discussion area](/discuss). Be sure to attach a demo record of the game, so the problem can be investigated. Convictable cheaters will be sanctioned accordingly.

## How can i change the chat colour?

Expand All @@ -109,19 +109,19 @@ Only use bright colours with good contrast. A value of -1 will take your profile

## What is the game objective?

This depends on the current ~~[mode and mutators](Modes-and-Mutators)~~ of the game, which you can look up any time in the help menu (default key: **F1**). Click the large icons in the help menu to learn more about the rules of the current game. These help menus provide detailed information and tips, of which most can also be read on the wiki. There is also a ~~[guide](Gameplay-Guide)~~ for beginners.
This depends on the current [mode and mutators](gameplay/Gameplay-Guide) of the game, which you can look up any time in the help menu (default key: **F1**). Click the large icons in the help menu to learn more about the rules of the current game. These help menus provide detailed information and tips, of which most can also be read on the wiki. There is also a [guide](gameplay/Gameplay-Guide) for beginners.

## Why is my player score negative?

Be careful not to shoot your team mates, especially when using explosive weapons. Each team kill subtracts six points. Team kills on ~~[flag carriers](Capture-the-Flag)~~ or ~~[bombers](Bomber-ball)~~ even double this penalty. For details, see [Deathmatch Scoring](Deathmatch#scoring).
Be careful not to shoot your team mates, especially when using explosive weapons. Each team kill subtracts six points. Team kills on [flag carriers](gameplay/Capture-the-Flag) or Bomber-ball even double this penalty. For details, see [Deathmatch Scoring](gameplay/Gameplay-Guide).

## dm, pzap, gg - what did they just say?

For frequently used abbreviations and player slang, see [glossary](Glossary).

## What are those symbols near player names?

These are the ~~[privileges](Privileges)~~ or ranks of registered players. You can request your own player account [here](/apply).
These are the Privileges or ranks of registered players.

## Why is there a timer when I get killed?

Expand All @@ -133,15 +133,15 @@ It is easy to hit someone with a shotgun, but the weapon is really only effectiv

## How did they take away their own flag?

In ~~[capture](Capture-the-Flag)~~ games, you can press **F** (per default) to pick up the flag in your own base, so the enemy cannot reach it that easily. The same button can also be used to drop a flag you carry, be it yours or the enemy's.
In [capture](gameplay/Capture-the-Flag) games, you can press **F** (per default) to pick up the flag in your own base, so the enemy cannot reach it that easily. The same button can also be used to drop a flag you carry, be it yours or the enemy's.

## Why are there no health pickups?

In Red Eclipse the player regenerates health and ~~[impulse](Parkour-Guide)~~ energy. Therefore, map control is less important, and everyone can focus on the real fun: Capturing that flag, grabbing that bomber ball… or just fragging!
In Red Eclipse the player regenerates health and [impulse](gameplay/Parkour-Guide) energy. Therefore, map control is less important, and everyone can focus on the real fun: Capturing that flag, grabbing that bomber ball… or just fragging!

## Why am I taking damage when no one is near me?

Your are under the effect of the a negative ~~[status effect](Status-Effects)~~.
Your are under the effect of the a negative Status-Effects.

## A green beeping thing obscured my vision - what the heck?

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6 changes: 3 additions & 3 deletions docs/Glossary.md
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Expand Up @@ -14,7 +14,7 @@ The following list explains some commonly used terms and acronyms.
| term | Description |
|--------|-------------|
| afk | away from keyboard. When spectators go AFK, they can and should alter their /name accordingly. Going AFK on a nearly full server can result in a kick. |
| auth | authentication, a key for registered players to identify. Often used as synonym for player accounts or ~~[privileges](Privileges)~~. |
| auth | authentication, a key for registered players to identify. Often used as synonym for player accounts or Privileges. |
| bb | bomber-ball, a game mode. Or bye bye. |
| bot | usually refers to an A.I. controlled player. Not to confuse with aim-bot, a client side modification that is considered cheating according to the Multiplayer Guidelines. |
| cc | creative-commons license, typically used for licensing of contributions. |
Expand All @@ -30,12 +30,12 @@ The following list explains some commonly used terms and acronyms.
| gaud | the official unit for gaudiness. 100° C is hot enough to vaporize your eyeballs; likewise 100 gaud is gaudy enough to do the same. For an example of a 100-gaud map, see Map Rooftop |
| insta | instagib, a game mutator for one-hit-kills, disabled by default. |
| mat | materials define special properties of map volumes, such as filling an area with water or clipping. |
| mod | moderator, a player with elevated ~~[privileges](Privileges)~~. Mod can also stand for client modifications. |
| mod | moderator, a player with elevated Privileges. Mod can also stand for client modifications. |
| mpz | file format to store most content of a map, including all geometry, entity positions and lightmaps. |
| muts | game mutators, special game rules that can be added and combined for a more diverse game experience. |
| nade | grenade, a collectible explosive weapon. |
| ogg | container format for vorbis audio, used for music and sound files. |
| op | operator, a player with advanced ~~[privileges](Privileges)~~. Or just OverPowered. |
| op | operator, a player with advanced Privileges. Or just OverPowered. |
| pzap | a typical taunt or chat comment, echoism of a rifle shot. |
| runner | players with a preference for parkour and agile game-play, like race games or hit-and-run tactics in capture-the-flag or bomber-ball games. |
| sg | shotgun, a short ranged loadout weapon. |
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8 changes: 1 addition & 7 deletions docs/Home.md
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Expand Up @@ -20,7 +20,6 @@ redirect_from:
- **[Gameplay Guide](gameplay/Gameplay-Guide)** - Want to learn how to play? This is a good start.
- **[Learn about the Weapons](gameplay/Weapons-Guide)** - Each weapon is unique, learn the pros and cons.
- **[Tips and Tricks for using Parkour](gameplay/Parkour-Guide)** - Everyone loves running on walls, but there's more to learn.
- **[Official Maps](Official-Maps)** - Descriptions and recommendations for the included levels.

## Server Administration
- **[Server Setup](server-how-to/Server-Setup)** - How to configure and run a Red Eclipse server.
Expand All @@ -29,10 +28,8 @@ redirect_from:

## Map Editing
- **[Editing Basics](editing/Basics)** - Learn how to start making your own maps in Red Eclipse.
- **~~[Editing Reference](editing/Reference)~~** - A detailed explanation of the available editor features.

## Development
- **[Version 2.0](Information-for-v2)** - Find out more about the upcoming **v2.0**, featuring [Tesseract](http://tesseract.gg/).
- **[Contributing](Contributing)** - Instructions on contributing to the Red Eclipse project.
- **[Core Principles](Core-Principles)** - Some of the ideas that shape how Red Eclipse as a game is designed.
- **[Debugging](Debug)** - How to gather information for debugging.
Expand All @@ -44,12 +41,9 @@ redirect_from:
- **[Facebook Messenger](/messenger)** - Ask a quick question and we'll get back to you.
- **[Issue Tracker](/issues)** - The place for bug reports and approved feature requests.
- **[Contribution Guidelines](/contribute)** - See our rules and suggestions for contributing.
- **[Game Statistics](/stats)** - The place to see statistics collected by our master server.
- **[Server List](/servers)** - See a nice list of server and who's playing on them.
- **[Official SubReddit](/reddit)** - The place to share with your fellow Reddit'ors.
- **[GameJolt Page](/gamejolt)** - Leave us a review or use the GameJolt client to manage your game.
- **[Facebook Page](/facebook)** - Get social with our Facebook page and share your review of the game.
- **[YouTube Page](/youtube)** - The place to see Red Eclipse related videos and live streams.
- **[GitHub Project](/github)** - We do all our development on GitHub, so this is the place to start when developing.
- **[Subscribe via Patreon](/patreon)** - Pledge to our Patreon in order to help cover project costs.
- **[Sponsor via Open Collective](/opencollective)** - Sponsor the project and help cover project costs.
- **[Donate via PayPal](/paypal)** - Make a one-time or recurring donation to help cover project costs.
15 changes: 6 additions & 9 deletions docs/Install-Guide.md
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Expand Up @@ -43,14 +43,11 @@ From the command line:
- Enter the source directory with `cd src`
- Run the game with `./redeclipse.sh`

## macOS
- [Download the macOS tarball](/download/macos).
- When it is done, click the resulting TAR.BZ2 file in your downloads folder on the dock.
- Archive utility will extract the contents into the same folder and open a Finder window with redeclipse.app highlighted.
- Drag and drop the redeclipse.app package to your favourite location (Desktop, Applications folder, whatever).
- Run redeclipse.app.

If this is the first time running the app, the operating system complains that it can't run an unsigned package, simply right (or cmd) click and select Open. In future you will be able to run the app as normal, this will override the warning for all future attempts. You can also do this from the command line.

## If you get stuck
Don't panic! If you have trouble working out how to install and run the game, you can get assistance on our [Discord](/discord) or [Discussions](/discuss). Please be ready to provide as much information as possible, especially what operating system you're on and specifically which package you're trying to install!

## Important Notice About Unofficial Packages
Red Eclipse is available only through the official installation methods described on this page or via **[Steam](/steam)**.
Packages found on Flathub, Snap, Flatpak, AUR, Linux distribution repositories, the Ubuntu Software Store, or any other third-party source are not official, not maintained, and not supported by the Red Eclipse development team.h
These unofficial packages may be outdated, incomplete, or insecure, and can cause issues that we cannot assist with.
For the best experience and to ensure you're receiving verified, up-to-date builds, please install Red Eclipse exclusively through the official methods provided here or via **[Steam](/steam)**.
8 changes: 4 additions & 4 deletions docs/License.md
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Expand Up @@ -12,9 +12,9 @@ redirect_from:
## THE RED ECLIPSE LICENSE

Red Eclipse is based on Tesseract and Cube Engine 2, both of which are covered under the ZLIB license, you may use the source code so long as you obey this license.
> Red Eclipse, Copyright (C) 2009-2019 Quinton Reeves, Lee Salzman
> Tesseract, http://tesseract.gg/ Copyright (C) 2014-2019 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, Quinton Reeves, and Benjamin Segovia
> Cube Engine 2, http://cubeengine.com/ Copyright (C) 2001-2019 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, and Quinton Reeves
> Red Eclipse, Copyright (C) 2009–{{ site.time | date: "%Y" }} Quinton Reeves, Lee Salzman
> Tesseract, http://tesseract.gg/ Copyright (C) 2014–{{ site.time | date: "%Y" }} Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, Quinton Reeves, and Benjamin Segovia
> Cube Engine 2, http://cubeengine.com/ Copyright (C) 2001–{{ site.time | date: "%Y" }} Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, and Quinton Reeves
> http://www.opensource.org/licenses/zlib-license.php

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
Expand All @@ -27,7 +27,7 @@ The license covers the source code, shells scripts, and related config files. Th
Content included in the game (maps, textures, sounds, models etc.) is NOT covered by this license, and may have individual copyrights and distribution restrictions (see individual readmes), note that all content in Red Eclipse is intended to be "open source" friendly and is usually some variation of the Creative Commons license *excluding* any non-commercial licenses. Red Eclipse does not accept content which has usage restrictions beyond "BY" (By, give credit) and "SA" (Share-alike, share derivative works).

In the absence of an explicit license, content is considered to be covered by the CC-BY-SA license, either version 4.0 or (at your option) any later version, and you may use the content in Red Eclipse so long as you obey individual licensing criteria.
> Red Eclipse, Copyright (C) 2009-2019 Red Eclipse Team
> Red Eclipse, Copyright (C) 2009–{{ site.time | date: "%Y" }} Red Eclipse Team
> Creative Commons Attribution ShareAlike 4.0+ License (CC-BY-SA)
> See cc-by-sa.txt or http://creativecommons.org/licenses/by-sa/4.0/

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2 changes: 1 addition & 1 deletion docs/Trademark-Policy.md
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Expand Up @@ -160,7 +160,7 @@ as described above.

## Attribution

This text is Copyright (C) 2011-2019, the Red Eclipse Team
This text is Copyright (C) 2011-2025, the Red Eclipse Team
and is available under a Creative Commons Attribution-ShareAlike 4.0
License <http://creativecommons.org/licenses/by-sa/4.0/>

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2 changes: 1 addition & 1 deletion docs/editing/Models.md
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Expand Up @@ -51,7 +51,7 @@ Within blender:

save your mesh.obj file to the same folder as your obj.cfg

A correctly configured example of a model can be found here; Download this [map](https://github.com/redeclipse/docs/raw/master/editing/monkey-map.rar) and [model](https://github.com/redeclipse/docs/raw/master/editing/monkey-model.rar). Extract the two folders to the root directory of your [local data folder](https://www.redeclipse.net/docs/FAQ#where-do-i-find-screenshots-logs-and-other-user-data). Load the example map in game with by running `map monkey` at the console. You should see Blender's default monkey mesh present within the map.
A correctly configured example of a model can be found here; Download this [map](https://github.com/redeclipse/docs/raw/master/editing/monkey-map.rar) and [model](https://github.com/redeclipse/docs/raw/master/editing/monkey-model.rar). Extract the two folders to the root directory of your [local data folder](https://redeclipse.net/docs/FAQ#where-do-i-find-screenshots-logs-and-other-user-data). Load the example map in game with by running `map monkey` at the console. You should see Blender's default monkey mesh present within the map.

#### iqm
This example uses a mesh exported for use as an iqm model.
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4 changes: 2 additions & 2 deletions docs/gameplay/Gameplay-Guide.md
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Expand Up @@ -38,7 +38,7 @@ In some gamemodes where teams are present, the server may randomly swap some pla
#### Affinities

An affinity is an object in game which can be collected to score points, such as a flag or a ball.
In game modes [**Capture the Flag**](Capture-the-Flag) and ~~[**Bomber Ball**](Bomber-ball)~~, you can throw the affinity to your teammates by pressing [F].
In game modes [**Capture the Flag**](Capture-the-Flag) and **Bomber Ball**, you can throw the affinity to your teammates by pressing [F].

#### Friendly fire

Expand All @@ -56,7 +56,7 @@ Some maps will have a layout that is not perfectly symmetrical where one team ma
| <img src="../images/modes/editing.png" width="64px"/> |**Editing** |Create and edit existing maps |
| <img src="../images/modes/deathmatch.png" width="64px"/>|**Deathmatch** |Shoot to kill and increase score by fragging |
| <img src="../images/modes/capture.png" width="64px"/> |[**Capture the Flag**](Capture-the-Flag) |Take the enemy flag and return it to the base to score|
| <img src="../images/modes/defend.png" width="64px"/> |~~[**Defend and Control**](Bomber-ball)~~|Defend control points to score |
| <img src="../images/modes/defend.png" width="64px"/> |**Defend and Control**|Defend control points to score |
| <img src="../images/modes/bomber.png" width="64px"/> |**Bomber Ball** |Carry the bomb into the enemy goal to score |
| <img src="../images/modes/race.png" width="64px"/> |**Race** |Compete for the fastest time completing a lap |

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