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Issue at renode #844

This PR addresses an issue where SimpleCache in
Packet.cs continuously misses even for identical packet.

As a result, memory usage in long-running simulations increases because new cache entries are created repeatedly without reuse, eventually causing the simulation to slow down.

The fix ensures that identical packets are correctly recognized and matched in the cache.

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CLAassistant commented Nov 14, 2025

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2 participants