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Turning in assignment #24
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coreyacl
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contains a simple program that shows the screen and the asteroid on it. Asteroid currently pretty much sucks right now. You need the picture to run it btw.
Add class for ship Add interface for player (not done)
Still need to make sure that when running through the asteroids to destroy, to add them afterwords
Started to work on ship movement and drift. Working on enabling acceleration instead of just velocioty.
-Drift works -Rotate works -Movement needs to be finalized -Endless region works -Added quit() function when you press 'q'
-Screen is now black -Added score for the GUI -working to make the rotate cleaner, not working -movement still doesn't work
-Movement works -Improved functions -Rotation is still inneftive
-Ship movement works -Fixed rotation function -Modified how the ship blips on the screen -Cleared some extraneous code
-Ship now moves among the asteroids! -scaled ship better -Classes now holds all of the classes -packages up to date in each file
…ble or waint until asteroids are clear
-Fixed GUI -Passes ship into update() instead -Should work with integration
-Added outline for each section -Added requirements at the bottom
…have done a long time ago
-Added functionality to prevent ship from respawning after lives==0 -key 'r' to toggle rapid fire -key 't' to add lives
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Asteroids by Corey Cochran-Lepiz and Nathan Estill