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dark-map

Design Ideas

* lava under floors, and in walls

  • have light sources high up above a layer of ctf_map:ignore to make them inaccessible; useful for navigation
  • no landmines
  • two floors, with one flag on the top and one on the bottom
  • mese blocks that can be lights, or broken for weapons/tools
  • each level is a square hall with rooms on both sides
  • Top floor is a rotated copy of the bottom floor
  • two stairways in the middle

Notes

The glass walls are just for visibility while building, they should be replaced later.

The map might be too wide.

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