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thepaladon/README.md

Hello, I'm Angel Angelov! πŸ‘‹

πŸ’» Graphics Programmer & [Whatever Currently Researching] Enthusiast

Born in Bulgaria, based in the Netherlands, I’m interested in everything Graphics and code mostly in C++ and (sometimes) Rust. Talk to me about ray-tracing and cool new graphics papers. For more info, check out my website.

πŸ” Currently

  • Working @ Triumph Studios as a Rendering Engineer

πŸ“š Education

  • Breda University of Applied Sciences, Creative Media and Game Technologies (Sep 2021 - July 2025)

πŸ”₯ Streak Stats

thepaladon's Streak

πŸ“ˆ GitHub Stats

thepaladon's Stats

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  1. VulkanTutorial VulkanTutorial Public

    This personal project serves as my introduction to the Vulkan API and its features.

    C++

  2. rust_erizer rust_erizer Public

    A CPU Rasterizer written in Rust between Block B and C during Y2 in BUas

    Rust 2

  3. Tmpl8_Ray_Tracer Tmpl8_Ray_Tracer Public

    CPU Ray Tracer - Year 1 - Block B - made with a modified version of an OpenGL and SDL2 template which can be found [here](https://www.3dgep.com/cpp-fast-track-2-template/)

    C