A system that allows for switching lightmaps at runtime. Allows for switching for individual renderers, switching for light probes and smooth switching by lerping.
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Updated
Jul 6, 2025 - C#
A system that allows for switching lightmaps at runtime. Allows for switching for individual renderers, switching for light probes and smooth switching by lerping.
Generate spherical harmonics geometry representations in FBX format.
Si tratta di un progetto Unity in cui ci sono tutti gli esercizi della UFS10 del corso 3D Simulation & Metaverse specialist presso l'ITS Angelo Rizzoli (anno formativo 2025-2026).
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