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Sandtrap

Repository for version-control of a 2D Game Project under development.

A Work-in-Progress game created for fun and learning.

Update 0.01d

  • Main Character sprite design completed

  • Game level-building in-progress.

  • Procedural Generation (Random-walk) implemented.

  • Basic attacks implemented

  • Basic Enemy "fire" sprite created.

  • Basic Enemy AI implemented.

  • Health bar and Mana bar implemented.

  • Removed current item framework in favor of a custom rewrite.

Github Project Board

Tasks/Issues can be created in the "Issues" section and be assigned to devs. Tag and categorize them intuitively. The "Project" section shows a board to denote the progess of said tasks.

This should be helpful in keeping tasks in mind, organized, and clear on who's assigned to it.

General Roadmap

  • Create game title.

  • Create player assets, such as the player sprite, from scratch.

  • Finalize story and examine it for pacing and dividing it into chapters ("levels" essentially)

  • Research feasability of using 3D elements such as a town/hub that is rendered in 3D.

  • Refine game mechanic concepts through implementation and testing.

Technical Roadmap

  • Replace current placeholder tiles/textures with thematic ones that make sense with the current iteration of the story (sandstone, desert-esque)

  • Create interface for customizing controls (and accompanying custom back-end)

  • Complete glue between inventory back-end and the front-end.

  • Create foundation for attack/item animations (sword swinging, arrow firing, etc). Through scripting or built-in Unity?

  • Build equipable framework for weapons and armor.

Carried over from previous roadmap
  • Procure Copyright/royalty free sound materials, or create them.

  • Demo these audio assets.

CICD and WebGL
  • Set up webserver with continuous integration and deployment for the web version of the game.

Developers:

Thomas Pickering (Lead Programmer & Project Manager)

Logix (Artist & Programmer)

Higokumaru (Artist & Junior Programmer)

David Carroll (Artist & Junior Programmer)

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(WIP) Repository for version-control of 2D Game Project under development.

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