Repository for version-control of a 2D Game Project under development.
A Work-in-Progress game created for fun and learning.
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Main Character sprite design completed
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Game level-building in-progress.
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Procedural Generation (Random-walk) implemented.
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Basic attacks implemented
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Basic Enemy "fire" sprite created.
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Basic Enemy AI implemented.
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Health bar and Mana bar implemented.
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Removed current item framework in favor of a custom rewrite.
Tasks/Issues can be created in the "Issues" section and be assigned to devs. Tag and categorize them intuitively. The "Project" section shows a board to denote the progess of said tasks.
This should be helpful in keeping tasks in mind, organized, and clear on who's assigned to it.
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Create game title.
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Create player assets, such as the player sprite, from scratch.
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Finalize story and examine it for pacing and dividing it into chapters ("levels" essentially)
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Research feasability of using 3D elements such as a town/hub that is rendered in 3D.
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Refine game mechanic concepts through implementation and testing.
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Replace current placeholder tiles/textures with thematic ones that make sense with the current iteration of the story (sandstone, desert-esque)
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Create interface for customizing controls (and accompanying custom back-end)
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Complete glue between inventory back-end and the front-end.
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Create foundation for attack/item animations (sword swinging, arrow firing, etc). Through scripting or built-in Unity?
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Build equipable framework for weapons and armor.
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Procure Copyright/royalty free sound materials, or create them.
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Demo these audio assets.
- Set up webserver with continuous integration and deployment for the web version of the game.
Thomas Pickering (Lead Programmer & Project Manager)
Logix (Artist & Programmer)
Higokumaru (Artist & Junior Programmer)
David Carroll (Artist & Junior Programmer)