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tpoveda/README.md

Header banner: Tomás Poveda — Software Developer & Pipeline TD

Website GitHub Follow Profile views LinkedIn X (Twitter) Vimeo Spotify

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#!/usr/bin/env python3
# -*- coding: utf-8 -*-

from dataclasses import dataclass


@dataclass(frozen=True)
class SoftwareDeveloperPipelineTD:
    name: str = "Tomás Poveda"
    roles: tuple[str, ...] = ("Software Developer", "Pipeline TD")
    languages: tuple[str, ...] = ("es_ES", "en_US")
    programming_languages: tuple[str, ...] = (
        "Python", "C++", "C#", "JavaScript/TypeScript",
    )

    dcc_focus: tuple[str, ...] = (
        "Maya", "Unreal Engine", "Houdini", "USD", "Qt/PySide",
    )
    services_stack: tuple[str, ...] = (
        "FastAPI", "Node.js", "TypeScript", "React",
        "Postgres/Redis", "Docker", "CI/CD",
    )
    interests: tuple[str, ...] = (
        "DCC-agnostic Python tooling",
        "Asset-management pipelines",
        "Unreal plugin development",
        "Cinematic & animation pipelines",
        "Service-oriented backends • observability • testing",
    )

    def say_hi(self) -> str:
        return (
            "Thanks for dropping by — I build artist-friendly tools, robust "
            "pipelines, and reliable services so teams can move faster."
        )


me = SoftwareDeveloperPipelineTD()
print(me.say_hi())

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Portfolio icon Portfolio showcase

Rigging Pipeline & Tools 2021

Rigging.Pipeline.Tools.2021.mp4

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Tech icon Tech I use and enjoy

Tech stack

Maya Houdini USD Perforce Helix

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Interests icon What I'm into lately

  • DCC‑agnostic Python tooling and scalable asset‑management pipelines.
  • Unreal plugin development; cinematic and animation pipelines.
  • Service‑oriented backends with FastAPI, robust CI/CD, observability, and testing.

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Career icon Career highlights

That's No Moon — Senior Animation TD
Feb 2023 – Present · Remote (Los Angeles)
  • Animation tooling and pipeline automation across DCCs and Unreal Engine.
  • Driving scalable, artist‑friendly workflows and standards for next‑gen production.
That's No Moon — Project
Counterplay Games — Senior Technical Animator
Apr 2021 – Dec 2022 · Freelance
  • Built a modular, DCC‑agnostic, multi‑project pipeline from the ground up.
  • Integrated a new modular rigging builder; streamlined rigging/animation workflows.
  • Unreal: Control Rig, custom importers/exporters, physics assets; custom rig components + skinning.
Godfall Armatus
Ubisoft — Technical Artist
Oct 2017 – Sep 2019 · Barcelona (On‑site)
  • Beyond Good & Evil 2: character pipeline tooling; cross‑DCC data I/O (MaxScript/MEL/Python).
  • Assassin’s Creed III Remastered: outfit rigging, in‑engine cloth; MaxScript/C# tools.
Beyond Good & Evil 2 Assassin's Creed III Remastered
Promethean AI — Senior Technical Artist
May 2020 – Apr 2021 · Freelance
  • Contributed to first public release; Maya and 3ds Max plugin integrations.
  • Improved CLI tooling; custom installer & deployment (PyInstaller + Cython).
Promethean AI
Artella — Software Developer
May 2020 – Jul 2021 · Freelance
  • Re‑implemented Python Artella Client and a DCC‑agnostic plugin framework.
  • Shipped Artella Maya plugin and custom plugins installer.
Artella Client & Plugins
Artella on GitHub
mcsGear — ueGear Developer
Dec 2022 – Feb 2023 · Freelance
  • ueGear plugin development for Maya and Unreal Engine.
ueGear Plugin
ueGear repository

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Metrics icon Featured metrics

GitHub Stats

GitHub Streak

Top Languages

Trophies

Contribution Activity Graph

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LinkedIn Website Twitter Vimeo

Made with love ❤️ by Tomi

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  1. tp-dcc tp-dcc Public

    DCC agnostic framework that allows the creation of tools that can work under any DCC that supports Python 3.

    Python 15 2

  2. tp-rigtoolkit tp-rigtoolkit Public

    Framework that allows to streamline the rigging process in different DCCs

    C 9 1

  3. mgear-dev/ueGear mgear-dev/ueGear Public

    Unreal Engine Gear

    Python 70 14

  4. ArtellaPipe/artellapipe ArtellaPipe/artellapipe Public

    Framework to create generic Artella based pipelines

    Python 9 3

  5. xnormal-batch-baker xnormal-batch-baker Public

    xNormalBatchBaker is a Maya tool that allows 3d artists to smooth its workflow when baking maps using xNormal

    Python 16 3