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multiplexer

c64 game code in assembly

This code is for the commodore 64 written in assembly. The IDE and assembler used are CBMStudio. It's a work in progress, I'm just trying out techniques like:

  • sprites
  • sprite overlays
  • raster interrupts
  • sprite multiplexing
  • interrupt handling
  • sound
  • music
  • game loop
  • input handling (joystick)
  • character maps
  • screen maps
  • collision detection
  • animation

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c64 game code in assembly

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