| Master Build: | ![]() |
|---|---|
| 0.1 Build: | ![]() |
| 0.2 Build: | ![]() |
| Documentation: | http://flywheel.readthedocs.org/ |
| Downloads: | http://pypi.python.org/pypi/flywheel |
| Source: | https://github.com/mathcamp/flywheel |
Object mapper for Amazon's DynamoDB
This is what a basic model looks like (schema taken from this DynamoDB API documentation)
from flywheel import Model, Field, GlobalIndex
class GameScore(Model):
__metadata__ = {
'global_indexes': [
GlobalIndex('GameTitleIndex', 'title', 'top_score')
],
}
userid = Field(hash_key=True)
title = Field(range_key=True)
top_score = Field(data_type=int)
top_score_time = Field(data_type=datetime)
wins = Field(data_type=int)
losses = Field(data_type=int)
def __init__(self, title, userid):
self.title = title
self.userid = userid
Create a new top score:
>>> score = GameScore('Master Blaster', 'abc')
>>> score.top_score = 9001
>>> score.top_score_time = datetime.utcnow()
>>> engine.sync(score)
Get all top scores for a user:
>>> scores = engine.query(GameScore).filter(userid='abc').all()
Get the top score for Galaxy Invaders:
>>> top_score = engine.query(GameScore).filter(title='Galaxy Invaders')\ ... .first(desc=True)
Atomically increment a user's "wins" count on Alien Adventure:
>>> score = GameScore('Alien Adventure', 'abc')
>>> score.incr_(wins=1)
>>> engine.sync(score)
Get all scores on Comet Quest that are over 9000:
>>> scores = engine.query(GameScore).filter(GameScore.top_score > 9000, ... title='Comet Quest').all()





