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在Unity上实现多种图形特效,包括指数高度雾、光轴渲染(godray)、参数化标绘特效、参数化路径特效、屏幕空间特效(垂直发光、RGBSplitJitter、Jitter、2D传送门)等,部分实现参考UE5代码。

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Magic0Conch/ShaderCraft

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ShaderCraft

This project is aimed at implementing various visual effects, with some of them being inspired by UE5 code.

The currently implemented effects include:

  1. Exponential Height Fog ExpontialHeightFog
  2. Light Shaft LightShaft
  3. Zoning function Zone Edit Prefab Effect
  4. Path FX Path FX
  5. Vertical Light Vertical Light
  6. Jitter Jitter
  7. RGBSPlitWavejitter RGBSPlitWavejitter
  8. Portal2D Portal2D

The project's GitHub wiki serves as a documentation resource where details and implementation notes are recorded. It primarily serves as a memo for reference purposes.

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在Unity上实现多种图形特效,包括指数高度雾、光轴渲染(godray)、参数化标绘特效、参数化路径特效、屏幕空间特效(垂直发光、RGBSplitJitter、Jitter、2D传送门)等,部分实现参考UE5代码。

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