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Telltale Engine Documentation

This repository serves as the central hub for all technical documentation related to the proprietary engine used in Telltale Games titles — with a primary focus on Minecraft: Story Mode – Season 1 Complete Edition.

Our goal is to provide an in-depth, organized reference of the engine’s internal systems, scripting language, asset formats, and runtime behavior, to aid reverse engineering, tool development, and preservation efforts.


📚 Index

🧠 Core Architecture

🗃️ File Formats

🧩 Game Systems

🛠 Tools & Pipelines


✅ Status

Section Status
Engine Overview 🟡 In Progress
Lua Bytecode 🔴 Not Started
TTARCH Format 🔴 Not Started
Dialogue System 🔴 Not Started
VM Internals 🔴 Not Started

(✅ = Mostly Complete, 🟡 = Work in Progress, 🔴 = Not Started)


✍️ Contribution Guide

We welcome contributions! To help:

  1. Fork the repository.
  2. Use existing markdown files or create new ones under docs/.
  3. Follow naming conventions and keep sections modular and clear.
  4. Submit a pull request with a short summary of your changes.

⚠️ Disclaimer

This documentation is for educational and research purposes only.
We do not distribute proprietary game content or binaries. All information has been derived via legal reverse engineering practices under fair use.


🧵 Related Repositories

  • mcs1-decomp – Decompiled logic and runtime structures

Let’s preserve Telltale’s history, one doc at a time.

TT-Decomp Team

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