This repository contains detailed notes and labels for function offsets found within Minecraft: Story Mode β Season 1 Complete Edition.
It is part of the broader effort under the TT-Decomp organization to reverse-engineer and document the Telltale Tool engine.
The goal of this repo is to maintain a centralized, human-readable reference of:
- Function offsets in the game binary
- User-assigned names based on behavior
- Guessed purpose or role in the engine/system
All labels are inferred through reverse engineering (e.g., IDA, Ghidra) and may evolve as analysis progresses.
Function entries are stored in this format:
| Offset | Name | Description / Guess |
|---|---|---|
0x1ECAC0 |
TT_LogShutdown |
Called during system shutdown; logs source file strings |
0x14F8A0 |
SceneManager::Init |
Likely related to scene system initialization |
| ... | ... | ... |
You can find the full list in FUNCTIONS.md.
- Offsets are in hex, relative to the main executable base.
- Names are user-defined and follow C++-style conventions when applicable.
- Descriptions are based on behavior, naming clues, and reverse engineering context.
- If the purpose is unclear, use
???and update when more is known.
Found and identified a function? Open a PR or submit an issue using this format:
Offset: 0x123456
Suggested Name: ActorComponent::Update
Guess of Purpose: Runs every frame to update actor logic.All contributors will be credited in the project and in CREDITS.md.
This project is for educational and preservation purposes only. We do not distribute game files or any copyrighted material.