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VRageMath.MyTransform
This API documentation is out of date and no longer maintained.
Please visit the new documentation at: https://malforge.github.io/spaceengineers/pbapi
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public struct MyTransformNamespace: VRageMath
Assembly: VRage.Math.dll
Matrix TransformMatrix { get; }
MyTransform(ref Vector3 position)
MyTransform(ref Matrix matrix)
static MyTransform Transform(ref MyTransform t1, ref MyTransform t2)
static void Transform(ref MyTransform t1, ref MyTransform t2, out MyTransform result)
static Vector3 Transform(ref Vector3 v, ref MyTransform t2)
static void Transform(ref Vector3 v, ref MyTransform t2, out Vector3 result)
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