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VRageMath.Vector3.TransformNormal
This API documentation is out of date and no longer maintained.
Please visit the new documentation at: https://malforge.github.io/spaceengineers/pbapi
← Index ← Namespace Index ← Vector3
public static Vector3 TransformNormal(Vector3 normal, Matrix matrix)Transforms a 3D vector normal by a matrix.
public static Vector3 TransformNormal(Vector3 normal, MatrixD matrix)Transforms a 3D vector normal by a matrix.
public static Vector3 TransformNormal(Vector3D normal, Matrix matrix)Transforms a 3D vector normal by a matrix.
public static void TransformNormal(ref Vector3 normal, ref Matrix matrix, out Vector3 result)Transforms a vector normal by a matrix.
public static void TransformNormal(ref Vector3 normal, ref MatrixD matrix, out Vector3 result)public static void TransformNormal(ref Vector3 normal, ref MatrixI matrix, out Vector3 result)public static Vector3 TransformNormal(Vector3 normal, MyBlockOrientation orientation)- Vector3 normal
- MyBlockOrientation orientation
public static void TransformNormal(ref Vector3 normal, MyBlockOrientation orientation, out Vector3 result)- Vector3 normal
- MyBlockOrientation orientation
- Vector3 result
public static Vector3 TransformNormal(Vector3 normal, ref Matrix matrix)public static void TransformNormal(Vector3[] sourceArray, ref Matrix matrix, Vector3[] destinationArray)Transforms an array of 3D vector normals by a specified Matrix.
- Vector3[] sourceArray
- Matrix matrix
- Vector3[] destinationArray
public static void TransformNormal(Vector3[] sourceArray, int sourceIndex, ref Matrix matrix, Vector3[] destinationArray, int destinationIndex, int length)Transforms a specified range in an array of 3D vector normals by a specified Matrix and writes the results to a specified range in a destination array.
- Vector3[] sourceArray
- int sourceIndex
- Matrix matrix
- Vector3[] destinationArray
- int destinationIndex
- int length
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